2016 Readings

Here’s what INTE 4320/5320 Games and Learning is reading during the Spring 2016 semester. A few practical notes:

    • The links below – to both websites and PDFs hosted through this blog – guide our social annotation via Hypothesis. Students and visitors alike are encouraged to use these links as the primary means of navigating to – and then joining! – our ongoing conversations.
    • As people read and annotate, please share annotations publicly and add the tag ILT5320 to all contributions.
    • This reading list will likely change throughout the semester – everything is a draft.
    • And this reading list does not include supplementary resources and media contributed by students (and others, ideally) based upon divergent interests. If you are curious about a resource related to games, learning, and play that this course should engage, please let us know via Twitter and the hashtag #ILT5320. Here’s a sample suggestion:

Cycle 1: Introducing Games and Learning (January 19 – 31)

Required:

Recommended:


Cycle 2: Affinity Spaces: Fans, Game Communities, & Participatory Culture (Feb 1 – 14)

Required:

Recommended:


Cycle 3: Design and Learning: From Gamification to Gamestar Mechanic (Feb 15 – 28)

Required:

Recommended:


Cycle 4: Contemporary Issues: Gamergate, Gaming and Neuroscience (Feb 29 – Mar 20)

Required for Gamergate:

Required for Neuroscience:

Recommended Blogs:

Other Recommended Readings:


Cycle 5: Games and Schooling, Educators as Designers (Mar 28 – Apr 10)

Required:

Recommended:


Cycle 6: Games and Mobility: Learning Across Settings (Apr 11 – 24)

Required:

Recommended:


Cycle 7: Affinity Space Projects and Presentations (Apr 25 – May 8)

Required:

Recommended blogs & activities: