2017 Readings

Readings for the Spring 2017 iteration of INTE 4/5320 Games and Learning are listed below. Required readings are accessible to enrolled students via Canvas.

Cycle 1: Introducing Games and Learning (1/17 through 1/29)

Required:

  • Gee (2004): Chs. 1 & 5
  • Salen (2008): Ch 1
  • Kalir (2016): “Good game”

Recommended:

Cycle 2: Affinity Spaces: Fans, Game Communities, and Participatory Culture (1/30 through 2/12)

Required:

  • Gee & Hayes (2012)
  • Jenkins et al. (2006)
  • Stevens et al. (2008)

Recommended:

Cycle 3: Design and Learning: From Gamification to Gamestar Mechanic (2/13 through 2/26)

Required:

  • Deterding (2014)
  • Fizek (2014)
  • Games (2010)
  • Peppler & Kafai (2010)

Recommended:

Cycle 4: Contemporary Issues: Gamergate, Gaming and Neuroscience (2/27 through 3/19)

Required for Gamergate:

  • Chu (2014)
  • Massanari (2015)
  • Mortensen (2016)

Required for Neuroscience:

  • Bavelier et al. (2012)
  • FTC (2016)
  • Campbell-Dollaghan (2015)

Recommended:

Cycle 5: Games, Schooling, and Educators as Designers (3/27 through 4/9)

Required:

  • Cook & Duncan (2016)
  • Darvasi (2016)
  • Saunders & Kalir (2016)
  • Young et al. (2012)

Recommended:

Cycle 6: Games and Mobility: Learning Across Settings (4/10 through 4/23)

Required:

  • Mathews (2010)
  • Mathews & Holden (2012)
  • Holden (2016)
  • Squire (2010)
  • Squire (2013)

Recommended:

Cycle 7: Affinity Space Projects and Presentations (4/24 through 5/7)

Required:

  • Student AS presentations

Recommended:

  • TBD
Advertisements