Introducing Cycle 1 Readings

The following briefly summarizes readings for our course’s first cycle, a general introduction to games and learning. Links to websites and PDFs can be found on the course Readings page.

Required readings:

  1. From James Paul Gee’s (2004) Situated Language and Learning we’ll be reading the first chapter (“Introduction”) and also chapter 5 (“Learning and Gaming”).
  2. From Katie Salen’s (2008) edited volume The Ecology of Games: Connecting Youth, Games, and Learning we’ll read her introductory chapter “Toward an Ecology of Gaming.”
  3. And from Fred Goodman (2010), his essay “Games, Gods and Grades.”

Recommended readings and other media:

  1. For students less familiar with games and gaming terminology, consult Katie Salen’s (2008) “Glossary” (pages 267-273 of The Ecology of Games).
  2. Bedwell and colleagues (2012) is an illuminating example of an empirical expert study. Note the detailed descriptions of game categories and attributes that begin on page 739 through 743.
  3. And from the Joan Ganz Cooney Center (2013), Games for a Digital Age: K-12 Market Map and Investment Analysis includes a “Game Taxonomies” section (beginning on page 15 through 23). This is a useful summary of commercial digital/video games.
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