Readers of this blog are well aware that INTE 5320 Games and Learning has conducted a semester-long experiment with open web annotation through our use of Hypothesis. Over the past three-plus months our open annotation has influenced learners’ experiences with communication and collaboration, fostered playfulness, confronted challenges associated with open pedagogy and learning, and pushed boundaries of professional development.
Much of our learning, however, has yet to trouble open annotation as an asynchronous activity. Whether in response to course readings or peer blog posts, our use of open annotation has largely operated over fractured timescapes – learners contribute when it is convenient, based upon the constraints of their individual schedules, and often around (or in spite of) other commitments. This dynamic is almost entirely the result of a particular approach to online teaching and learning, and not something inherent to open web annotation (or Hypothesis as a platform).
So what happens when the social and networked affordances of open web annotation become synchronous? One approach is an annotation flash mob.
What’s a flash mob? Wikipedia tells us that a flash mob is: “A group of people who assemble suddenly in a public place, perform an unusual and seemingly pointless act for a brief time, then quickly disperse, often for the purposes of entertainment, satire, and artistic expression.”
In the case of an annotation flash mob, however, the shared activity is anything but pointless. Yes, a group of people assemble in a public place – in many cases, an online resource (like a blog post) that is easily accessible. And yes, there is a performance of shared activity that encourages expression and creativity. But pointless? I think not. My recent experiences with annotation flash mobs – one organized as informal professional learning, and one atop this blog that literally played with my own thoughts about playfulness – have demonstrated that these impromptu and improvisational gatherings are distinctive opportunities to converse, spark connections, and extend interests into new learning pathways.
Here’s your invitation to an annotation flash mob:
When: Tomorrow – Monday, April 25th – at 6pm MT (8p Eastern, 5p Pacific).
Where: Sean Michael Morris’ recent #digped article “Teaching in our Right Minds: Critical Digital Pedagogy and the Response to the New.” As I noted when this brilliant article was published this past Friday:
— Remi Holden (@remiholden) April 22, 2016
A few brief notes about location and participation. First, if you’re new to open web annotation and want to join in, follow my instructions at the end of this post. Second, if you want to follow along without installing Hypothesis, then use this “via” proxy link to Sean’s article so as to access and watch the open annotation in real time. Third, expect that flash mob activity in one location will seed sharing across other connected platforms, particularly Twitter via #ILT5320, #digped, and perhaps #OER and #OpenEd. And fourth, why this article? Because Sean emphasizes play as critical inquiry, questions the limits and opportunities of “open,” and challenges us to literally and metaphorically unearth the human and relational aspects of learning. I’m game – and I hope you are, too.
Who: You! This flash mob is hosted by INTE 5320 Games and Learning, a graduate course at CU Denver that converses via both Twitter and Hypothesis at #ILT5320. Folks who contribute to the #digped and #connectedlearning communities may certainly be interested. Other CU Denver Information and Learning Technologies courses may want to join, like #ILT5340 and #INTE5670Spr2016. I also anticipate that educators and designers tinkering with open annotation, and particularly those folks who appreciate Hypothesis, may want to join – or encourage their courses to swing by. Please spread the word!
Why: A colleague recently asked me, in the context of learning about and then providing feedback on my teaching in INTE 5320: “What do you intend for students leaving the course to know and be able to do? And how does ‘learning in the open’ facilitate this?” I responded to her with the following:
I hope that students leave the course knowing a bit about how people learn – with various tools, through social participation, within and across settings, and given designed systems that scaffold developing expertise. And ‘learning in the open’ immerses students in these experiences so very well – with various tools (Twitter, blogs, Hypothesis), through multiple spheres of social participation (course peers, affinity spaces, other networks), within and across many online and everyday settings, and through both academic and playful learning experiences (as “designed systems”) that guide developing familiarity and more-expert knowledge.
Let’s see what happens during our annotation flash mob.