The following briefly summarizes readings for our course’s first cycle, a general introduction to games and learning. Links to websites and PDFs can be found on the course Readings page.
Required readings:
- From James Paul Gee’s (2004) Situated Language and Learning we’ll be reading the first chapter (“Introduction”) and also chapter 5 (“Learning and Gaming”).
- From Katie Salen’s (2008) edited volume The Ecology of Games: Connecting Youth, Games, and Learning we’ll read her introductory chapter “Toward an Ecology of Gaming.”
- And from Fred Goodman (2010), his essay “Games, Gods and Grades.”
Recommended readings and other media:
- For students less familiar with games and gaming terminology, consult Katie Salen’s (2008) “Glossary” (pages 267-273 of The Ecology of Games).
- Bedwell and colleagues (2012) is an illuminating example of an empirical expert study. Note the detailed descriptions of game categories and attributes that begin on page 739 through 743.
- And from the Joan Ganz Cooney Center (2013), Games for a Digital Age: K-12 Market Map and Investment Analysis includes a “Game Taxonomies” section (beginning on page 15 through 23). This is a useful summary of commercial digital/video games.